As the last few hours of September tick away, Autumn is well and truly upon us. The weather has changed like the seasons, and a whole new batch of really awesome TV shows will soon be upon us.
It’s been quite a hectic time here at WotC towers. We’ve been trying to keep up with all the various Game and App events taking place all over the world. Sadly we hadn’t attended any this year, but a few of our associates did and the social medias were full of exciting tales and brilliant photos.
We have plenty of news of our own however, so without further ado, let’s get on with it.
The first, and most exciting bit of news we have this month, is that we have a new game just going through the last phases of beta testing.
Keepy Uppy King is the classic playground game of keepy uppy on your Mobile! It’s simple to pick up and play, but it takes real skill and practice to master it.
It uses the Google Play Services High Score Board to keep track of scores, and see how you’re doing against your friends!
In fact, as soon as I have finished this blog post, I’m going to have another go at the Beta myself and try and take back 1st place! Which was snatched away by BeefyCFC earlier on today.
It’s all in the hands of the beta testers now. Assuming no huge show stopping bugs are found, we’re hoping to have it released in the next few weeks! So stay tuned for more news as it happens! If you wanted to join our beta team, please drop an email to email@example.com
Unfortunately, progress on Night of the Endless Dead has not been so forthcoming. Although we have a great selection of models to use for the players and zombies, we are having a spot of bother getting them to animate properly.
We have a couple of ideas to try and I’m sure we’ll be back on track soon, but for the time being this game is being put on a back burner.
Whilst the animation problem is being worked on, all focus is now on getting Snakerunner completed. For those who don’t know, Snakerunner is a re-imagining of the classic snake game, in 3d, with spaceships!
The video above is taken from an earlier version intended for PC, the Mobile version has a completely redesigned UI to make it easier for touch screens.
We have been working on this game on and off since 2003! And depending on how well received it is on Android and iOS, we’re considering making a PC version afterwards and distributing it on Steam! (But this is a long way off yet!)
The last thing we have been working on this month is Best Night Light. Our Night light app has now been downloaded over 170,000 times! Making it our most successful app by far.
The biggest changes to this are in preparation for the forthcoming iOS release, but there are also one or two other changes/bug fixes.
The biggest one of these is removal of the trophies. This is only a temporary measure while we look into a trophy system which doesn’t require quite so many permissions as the Google Play Services one, as there seemed to be a few users who really objected to this.
That’s nearly all the time we have I’m afraid, but before you go, here’s the usual round up of the bestest and funniest things from the internets from this month.
Watch as the guy from Dark Souls 3 picks fights with any and all and then rolls to evade attack!
This branch of game not letting a broken shutter spoil their day.
Side quest cat made us all chuckle.
The er, the er, that’s all folks! Or at least for this month! I’ll be back next month with another fun packed news update!
Until next time..