It appears that a WIP page has been visible to the public for a week or two now. A large portion of the page was generated by the Samual L. Ipsum generator. We hope it didn’t cause offence to anyone, and wrists have been slapped appropriately.
It is with regret that I have to inform you that the Android release date for Slime Blast has been pushed back a month or two.
The original deadline was perhaps a little optimistic in the best of situations, but unfortunately family illness led to one member of the team being unable to contribute much for a couple of weeks, and we are still waiting on final graphics for the project.
As ever, work continues and more news will follow soon.
First of all, let me start by wishing all you guys and girls out there a Happy New Year 😀
It’s going to be a busy year for us here at the WotC with lots of new and exciting projects on the way, as well as finishing off a few trusty old ones. And for those of you who are following such things, here is a rough layout of our plan for 2012…
Dave’s Game Template
Still actively in development, and we are currently writing a simplified mobile equivalent of the template as well. Our first mobile game has an estimated release date of the start of Q2, on the Android platform with the iOS version hopefully at the start of Q3.
There are currently Two titles in development for Windows platforms which use DGT, which we hope will be completed around the beginning of Q3 as well.
Bitmap Font Creator
Progress has been slow on this project. Although we do have an almost functional C# rewrite of the app, the initial debugging is taking a lot longer than anticipated. More news to follow soon.
Our longest ever title in development, and currently the major test platform for the Game Template. The game itself is pretty much written, and it is only waiting on completion of the template for tweaking and bug fixing and any conversion work to be done to work with the new Template UI stuff.
Our first mobile game, a simple and fun shooter based affair. This is aimed for completion at the beginning of Q2 of 2012 and will be available on Android and iOS initially, but possibly other platforms as well.
And thats our plan. Stay posted for more news 🙂
Excuse the tenuous Starwars pun, but the 1st draft of the BMFC help files were released today on the BMFC WIP Thread on the TGC Forums.
We’re currently up to the 5th Alpha release now, thank you to all of you who have contributed towards testing and bug fixing, and an extra huge thank you to everyone who has >donated<
For those of you who had noticed that since the site received it’s makeover, the Games and Applications sections have been a little sparse on content; Work has begun on fleshing these pages out a little.
Here at the WotC this week, we have been busy installing and setting up Subversion for all current projects under development. Hopefully this will speed up development times on new projects by allowing closer collaboration between programmers on larger projects, and allowing a much more reliable backup service.
It has also been decided that we shall be adopting NSIS (Nullsoft Scriptable Install System) as the official installer for any final releases. NSIS is both easy to use and quite capable of doing everything needed. The next release of BMFC will be packaged using NSIS.
An Alpha version of the Bitmap Font Creator was released for download on the TGC forums, for the community to test and enjoy.
Click >here< to read more…
Welcome along to the new Warriors of the Cucumber Blog.
You’ll have to excuse the lack of content, there is still a couple of technical issues to work out with the new layout; but rest assured it’ll be back soon enough.