As the summer draws to a close, and the darker evenings start creeping in on us, Autumns brings with it a time of change. None more so here at the WotC. In light (no pun intended) of BNL’s success, and with our first game nearing completion (more news on this later in the post) thoughts have been turning to the future. Already there is a shiny new 8 core desktop PC waiting to be assembled to take on the role of main development PC, and there is talk of expanding our stable of test devices to include an iPhone 7+ and a Galaxy Note 7! We are also hoping to get a Mac and an iOS developer licence so we can finally start releasing on iPhones 😀
Best QR has been updated! As well as the usual DMGT improvements/bug fixes, we have added a very handy new ‘Share’ button when you encode/decode a QR. This allows you to send your image/text to any other app on your device which can make use of it! It makes it a lot easier to upload QR’s to cloud drives, or to use the decoded text in a word processor
The updated version of Percentage Resoltion Tool is currently undergoing the final stages of Beta testing. There are no new features, it’s purely bug fixes and template improvements
For those who didn’t know, PRT is tool which can convert pixel values to percentages and back, it’s very handy for AGK coders who work in the percentage system
BQR and PRT are both available to download, for free, from the Google Play Store
As I mentioned earlier in the post, we are only days away from fixing all the bugs in the beta test version of Colour Name Quiz Advance.
CNQA is our first game to be published. It’s a fairly straight forward quiz game with two types of question, two game modes and three levels of difficulty. There is also an abundance of trophies to collect and share with your facebook buddies
There will be more news on this as it happens
And that is the end of this post. All the latest news concerning upcoming and existing titles will be posted here, so keep checking back. Also please don’t forget to Like our page on Facebook!
Welcome to the first of what will hopefully become regular blog posts. It seems that the last month was a very busy month for us here at the WotC, and we have some exciting news to share with you all.
Firstly, Best Night Light has been downloaded over 10,000 times! It’s our first app to reach this landmark figure, and it’s still climbing. If you haven’t already downloaded it, you should 😛 lol
There is an update planned for BNL, which will add a couple of new Lava lamp modes, updates the UI a little, and some other general bug fixes/updates to DMGT. More news of this to follow.
The next exciting news item is the nearing completion of our first actual game, Colour Name Quiz Advance. It’s passed a limited alpha testing period, whilst we waited for the last couple of features being coded and is now undergoing a further period of beta testing whilst we iron out all the creases.
The game is a simple quiz game, where your knowledge of colours and their names is tested to it’s limits in either of two exciting game modes. Against the clock, where every second counts and Electrocution, where the wrong answer loses you health. There are trophies to win and share with your Facebook friends
We are aiming to release this game on the Google play store for free at the end of June.
And that brings us to the third and final bit of news, Having completed CNQA (all bar a little bug bashing); the next project in the pipeline is Snakerunner!
Yes that’s right, everybody’s favourite “Snake, but in 3d with a spaceship” is coming to Android in the not too distant future. It’s too early in the project to speculate about release dates, but news will be posted here as it happens 🙂
And on that note I shall bid you farewell, as I tuck in to another delicious slice of home made banoffee pie and carry on hunting down bugs in CNQA, until next time
I noticed late last night that the WotC Website was broken. Not quite sure what happened, but it’s all back up and running now. Sorry for any inconvenience caused.
The eagle eyed amongst you may have noticed the new website layout. It was decided to change the site to something a little bit more modern. Over the coming days (weeks?) there will be a few more minor changes to content and blog. Keep checking back 🙂
In the last few weeks we have managed to push out not only a complete rewrite of the Bitmap font creator (as well as a couple of bug fix updates); but we also released a new product – The Atlas Image Data Generator! A handy little tool which greatly speeds up the generation of subset image data when making a sprite sheet.
First of all, let me start by wishing all you guys and girls out there a Happy New Year 😀
It’s going to be a busy year for us here at the WotC with lots of new and exciting projects on the way, as well as finishing off a few trusty old ones. And for those of you who are following such things, here is a rough layout of our plan for 2012…
Dave’s Game Template
Still actively in development, and we are currently writing a simplified mobile equivalent of the template as well. Our first mobile game has an estimated release date of the start of Q2, on the Android platform with the iOS version hopefully at the start of Q3.
There are currently Two titles in development for Windows platforms which use DGT, which we hope will be completed around the beginning of Q3 as well.
Bitmap Font Creator
Progress has been slow on this project. Although we do have an almost functional C# rewrite of the app, the initial debugging is taking a lot longer than anticipated. More news to follow soon.
Our longest ever title in development, and currently the major test platform for the Game Template. The game itself is pretty much written, and it is only waiting on completion of the template for tweaking and bug fixing and any conversion work to be done to work with the new Template UI stuff.
Our first mobile game, a simple and fun shooter based affair. This is aimed for completion at the beginning of Q2 of 2012 and will be available on Android and iOS initially, but possibly other platforms as well.
And thats our plan. Stay posted for more news 🙂
Here at the WotC this week, we have been busy installing and setting up Subversion for all current projects under development. Hopefully this will speed up development times on new projects by allowing closer collaboration between programmers on larger projects, and allowing a much more reliable backup service.
It has also been decided that we shall be adopting NSIS (Nullsoft Scriptable Install System) as the official installer for any final releases. NSIS is both easy to use and quite capable of doing everything needed. The next release of BMFC will be packaged using NSIS.