It seems spring is well and truly upon us here in the UK, for the last few days now the skies have been blue, the road sides are alive with daffodils and tulips, and the wildlife seems to have woken up from its winter slumber.
The first thing I need to do is apologise for the lack of news and updates from us for the last couple of months. This has been caused mostly by a lack of news worthy news and update worthy updates. Although we have been busy with various things, it’s taken us a while before we’ve had anything really to show you! We shall try hard to be more interesting in the upcoming months.
The upside to this is that this update is bursting at the seams with news and stuff 😃
Work with Snakerunner is progressing slowly. Most of the User Interface has now been completed, there is still a couple of bits to finish and some extra polish to be added with things like button animation and extra sound effects.
It was hoped that there would be a video to demonstrate the UI but as I write this, it’s not yet been finished so here are some screen grabs of it to whet your appetite. Keep your eyes peeled though, as I’m sure it will be in the May update along with other exciting Snakerunner news! I can tell you however, that it is working properly with the new Samsung S8 super widescreen 18.5:9 aspect ratio although testing and fixing this did take up a day or two.
There has also been some time spent planning how to allow us to expand Snakerunner in the future with downloadable “Level Packs”, each featuring several new Tournaments, Challenges and levels to play!
There is even talk of a Snakerunner prize giveaway to celebrate its release, with a selection of prizes! Although nothing has been finalised yet, so as always follow us on Facebook, Twitter and G+ for more news as and when it happens 😊
Over the last couple of months, we have been going through our existing apps and games with a fine-tooth comb trying to weed out any remaining bugs and making sure that everything is as secure and up to date as we can.
Already this year we have pushed out updates to fix bugs in ‘Best Night Light’ and ‘Colour Name Quiz Advance’, and we are currently working on a recently discovered bug in ‘Percentage Resolution Tool’. These updates have purely been bug fixes and there have been no new features added this time round.>/p>
If you have found a bug in any of our software, or have any suggestions or comments/criticisms then please get in touch with us >here<
We are really proud of our night light app. It has now been downloaded over 100,000 times from Google Play and Amazon! We’re so happy with it that we even submitted it to the Amazon UK Developer Spotlight competition, the prize being our app being featured prominently on the amazon app store and in various amazon social media. So, fingers crossed 😊
Here are some of the nice things you people have said about Best Night Light.
Great app! Very versatile
– Randa Leonard
I use the night light when going to bed late so I don’t wake the wife with a bright light in the eyes. It is great just enough light so you don’t trip over something in the dark.
– Elton Hill
I really loved it!It helps me when ima sleeping I’ve had the worst nightmares you could ever dreamed of 😢And I’m only 10 But this is a award winning Night light Ps.The glitter one us the Best!
– Josie Jokez
Very useful, good timer, doesn’t waste a ton of battery
– Chaselyn Nielsen
Love love love!!
– Destiny Woodruff
There is also a new update to Best Night Light in the works. A few people have written to us asking for the timer function to be added to the Mood and Lava lamp modes, so that’s exactly what is going to happen. 😃 We are also looking into adding a few extra lava lamp colour schemes as well!
We are hoping that this latest update will be live on the Play Store and Amazon App Store at some point in May.
If you are a user of Best Night Light, then keep your eyes open, as we are going to be running a prize giveaway to celebrate the apps success!
It’s not too often that we feature some of our Windows software in the blog, but during our searches of YouTube one of us turned up this Video Tutorial for our ‘Bitmap Font Creator’ and how to use its output in the GameMaker Studio!
GameMaker Studio (v2 now available!) is a simple and intuitive Drag and Drop game development environment, created by ‘YoYo Games’
Our pool of test devices has increased recently with the addition of not only a Samsung Galaxy S7 Edge, but also an Apple iPhone 7 plus! We’re happy to report that so far none of our apps to date have had any problems running on the curved screen of the Edge!
All our software is tested on as wider range of devices as possible, we have a selection of in house devices (Both android and iOS, tablet and mobile phone) as well as a team of dedicated beta testers who subject apps and games to a vigorous period before general release.
Sadly though, we are having to say goodbye to our bottom end Android test device. The Game Creators (The awesome people behind AGK, the language we use to write mobile software with) have decided to drop support for older ARM v6 cpu’s and below; So although our minimum spec for Android is still 2.3.3, it’s time to say good bye to the faithful Samsung Galaxy Y.
And that about wraps up this post. I’ll be back about this time next month (hopefully) with another (hopefully) fun packed and entertaining insight into what’s new and exciting in the world of the Warriors of the Cucumber.
Until next time.
I’d like to start this post by wishing you a happy new year! It seems like the holidays were a long time ago now, everything is returning to the usual routines. We’re all back and hard at work after a lovely couple of weeks off.
The new year for me is a time to think about what the coming year is going to bring. For us here at the Warriors of the Cucumber, 2017 is going to be our biggest year yet! We are sure our next game release will be a huge success for a number of reasons; firstly it’s incredibly playable (or at least the early pre release builds are), secondly we’re planning to release it on Android, iOS and Facebook; so it’s going to be available to the largest audience yet! And thirdly, there is going to be lots of publicity and the like, merchandise and a competition to win some fairly cool prizes. We also have a few other new projects on the planning board, which may see release in the coming year. More news on these though later in the year.
So whats in this months update? Without further ado, here’s the latest…
First off, the website has had a tiny little bit of a makeover. The home page has been updated a bit to make it more interesting and informative, a few of the other pages have been improved, notably the ‘about us’ section which now includes a brief history of the Warriors of the Cucumber. There is now a contact form on the ‘Contact Us’ page which makes it a whole load easier if you want to get in touch with us.
Unfortunately whilst performing the update it was necessary to take the website offline for a few hours, but it was soon back up and running 🙂
Over the last month or two a few bugs have been discovered in some of our apps. We will be addressing these in the upcoming weeks, so keep your eyes peeled for updates!
Although a great many bugs are discovered by our team of beta testers before release, unfortunately one or two always manage to sneak past us. Which is why it’s so great that you guys are so forthcoming with bug reports and suggestions.
We usually try and fix important bugs as soon as they crop up. Minor bugs are added to the list and when there is enough of them we’ll have a bug squashing session like this one.
I was lucky enough to have a quick chat with Rick Vanner from The Game Creators the other day. Rick is one of the founders of the company and is something of a celebrity to us.
We have used TGC’s programing languages for well over a decade, and without the support of the developers and the TGC community we wouldn’t have been able to do half the stuff we have.
During our chat, Rick was interested in what we had achieved with AGK, and was impressed with our list of titles and how well they were performing.
The highlight of the conversation had to be the bit where Rick said he had only yesterday been playing Colour Name Quiz Advance, and how it was a unique game.
If you are interested in easy to use and feature rich game development software then you should check out the TGC website >here<
The final piece of news this month is our acquisition of an Emoonland VR Headset. After spending several hours watching 3D videos of the solar system and massive underwater vistas populated by fish of all shapes and size, and of course the obligatory roller coaster ride.
The supplied PicoVR software store is in Chinese, which was a bit of a disappointment but since its mostly for development purposes, its not the end of the world.
The potential for game play with it is staggering, although there is an awful lot of research and experimentation to be done beforehand. I’d like to see something like Space Invaders of Missile Command done in a Virtual Reality environment
Augmented Reality is another potential use of the VR headset, it has a window on the front to allow the devices camera to be used to display the users surroundings on screen. Already there has been experiments done towards making a Colour Blindness simulator.
More news as it happens 🙂
And that brings us to the end of this post. It’s been a bit quiet on the development front this post because of the Christmas holidays, and the website update taking a little longer than planned, but rest assured that there will be lots of details of current and future projects in the next one!
Until the next time!
Welcome to our Christmas Blog post. Let me start by wishing you all a Merry Christmas, The big day is only a couple of days away now. Already the decorations are up and there is a small pile of presents growing under the tree. Writing this blog post is one of the last things to do before I stop work for a few days, and spend some well deserved time with the family watching Christmas films and all the other associated festive activities 😀
As 2017 looms on the horizon, I’d like to take this opportunity to thank a few of those who have helped make 2016 such an exciting year for us. Firstly, everyone of you who has downloaded our software, thank you from the bottom of our hearts! Next is the guys at The Game Creators, Thanks for AGK and being so quick to fix bugs in it; And lastly I’d like to thank our tireless team of beta testers, The guys who get to spot all (hopefully) of the problems so they can be fixed (hopefully) before being released. You are all amazing, and without you none of this would have been possible!
We have recently updated out ever-popular night light app, ‘Best Night Light’. As well as a couple of bug fixes the new version introduced a couple of new features. You can now select the colour of the night light, and we have added a screen lock function to prevent accidentally turning the light off when holding your device. You can now also mute and unmute the button sounds from the menu.
Best Night Light has now been downloaded over 55,000 times, and a lot of the bug fixes and new features added this version were the result of feedback left by people who use the app on a regular basis.
We’re also happy to announce that Best Night Light is now also available to download from Amazon. There is a link below 🙂
As many of you are no doubt aware, our website is not the only place to stay up to date with all the goings on here at the Warriors of the Cucumber. You can follow us on Facebook, Twitter, Google+ and we even have a YouTube channel. It’d be really great if you could show your support by liking/following us and you guarantee that you won’t miss out on all the latest news and other goodies..
Feel free to click on any of the icons below to be taken directly to the relevant profile 🙂 And thank you for supporting us 😀
‘Newsflash’ is one of the handy little features built into our game template. When a Newsflash enabled app or game is run it connects to the internet (if available) and checks to see if there is a Newsflash, if so it downloads it and displays it. The download itself is tiny, only about 250 bytes, so even those on metered connections can rest easy.
Newsflash allows us to pass on a message specifically to users of that app or game. If you we’re brought to this post by a screen like this then you have already seen it in action. We plan on using it in conjunction with Social media to announce news, competitions, updates and the like.
The last, but possibly most exciting thing this blog post is this screen shot from our forthcoming release, ‘Snakerunner’.
The last few weeks have been spent tweaking the basic UI elements and getting a rough layout in place. As you can see, by connecting to Facebook with Snakerunner you will be able to see your buddy’s scores and share game progress and achievements.
For those who don’t have Facebook, or simply don’t want to log in there is the Skip button, although obviously the more social aspects of the game won’t be available.
There will be more news about Snakerunner as it happens, as well as the occasional #screenshotsaturday post, so remember to like/follow us 😉
And that brings us to the end of the blog.
I’ll be back in the new year with another exciting instalment of news and interesting stuff, but until then…
We hope that you all have a Merry Christmas and a Happy New Year!
In a few short hours, the latest version of Best Night Light will be available for download from the Google Play Store, there’s a link at the bottom of this post for those too impatient to wait for it to auto-update in the morning. This update includes the obligatory bug fixes, including a doozy of a bug which caused the ‘infinite’ night light duration to be considerably less than infinite.
There are also some great new features which have been added (Most of which have been suggested to us by people who use Best Night Light). You can now turn the button sounds on and off from the menu. There is also a great new screen lock, so no more accidentally turning the light off when your trying to read. And finally you can now choose any one of seven different colours for the night light, not only that but the app now remembers your settings from the last time you used it!
We hope you all enjoy the new update as much as you have the previous ones, and if you wanted to know more (or just wanted to update quicker) here is a link to the store page.
The night of the Supermoon is upon us, it’s the closest the Moon has been to the Earth for nearly 70 years, a mere 221,524 miles away. All around the world people are enjoying the lunar spectacle, even here in the UK, where unfortunately the British weather has somewhat spoiled the sights by being cloudy and miserable. My Girlfriend is a keen astronomer and we were hoping to get the telescope out, but even without it we did get to see some fairly epic views of the moon, albeit through breaks in the cloud.
Anyway, I’m back inside in the warm now with a steaming cup of tea to warm my fingers before we carry on with what’s been happening here at the Warriors of the Cucumber. 🙂
Colour Name Quiz Advance
First of all I would like to thank everyone who has downloaded CNQA, According to the Store analytics it’s been downloaded worldwide, from The US, through the UK, Somalia, and India! I’d also like to thank our indispensable team of Beta testers who have been playing CNQA non stop for the last month trying to iron out all the bugs.
After some feedback from users, we have pushed out an update for CNQA. This update addresses a couple of bugs which seem to have slipped through the beta testing process as well as introducing a new stats screen to allow you to review your answers from the last game.
If you’ve not yet played it, you should head over to the Google Play Store and download it
Amazon App Store
We are currently getting ready to bring our range of apps and games to the Amazon App Store. We’re working on creating Amazon App Store ready files for uploading (Although this has unfortunately been delayed as we wait for a bug fix in the software we use.) and getting the store pages ready.
We hope to have all this done before December, bug fix allowing. More news on this as it happens.
What with the release of the Sony & Samsung VR Headset, and of course the Oculus Rift it seems that Virtual Reality is getting one step closer to becoming a household everyday thing. Although I imagine it’ll be a long time yet before we see anything close to James Halliday’s OASIS from Ernest Cline’s Ready Player One.
Google Cardboard is a low-cost VR headset solution designed to work with Android phones, and we are hoping to lay hands on one soon with the view of exploring the potential for developing immersive VR/AR games. Exciting times indeed.
We’ve written a ‘Cardboard’ on the Christmas list, and fingers crossed that the man in the red suit thinks we’ve been good this year.
And that brings us to the end of another news update. I’m going to sneak outside again and hope that the clouds have broken a little. As always, stay tuned for more news and updates as they happen.
Until next time.
This morning the latest update to Colour Name Quiz Advance went live on the Google Play Store.
The update contains a couple of bug fixes which managed to slip through into production, as well as adding the ‘Last Game Stats’ page in the stats and trophies menu.
The new stats page allows you to review your answers from the last game, so you can see which ones you got wrong and what the correct answer was. This feature was suggested by Ortu at the TGC Forum.
If you haven’t already downloaded CNQA, then what are you waiting for? Press the button below to download it now!
After what feels like an eternity of bug fixing, testing and finding; it seems that we have finally finished our little game, and here is the fruits of our labour for you to share and enjoy!
Colour Name Quiz Advance is a fun and addictive little game which challenges your knowledge of colours and their names. There are two game modes, Against the Clock! in which every second counts, and Electrocution! where wrong answers cost you valuable health; and three levels of difficulty.
It’s available now, for free from the Google Play Store! Click the button below to download it now!
Well, it seems I’m starting this post off with some bad news. Due to some ‘technical issues’ (I’m really not sure how such an established company can make such a pig’s ear of a flagship product launch but oh well), we are apparently not getting a Samsung Galaxy Note 7 as a test device, as they have been recalled (at a loss of some $17 billion, and sounding a death knell to the Note brand as a whole). There remains some indecision as to what to get instead. We have been using a Note 3 as a test device for some time, the stylus and the ability to write onto the screen made it an ideal tool for testing software.
And now for something really exciting…
There were a couple of last minute bugs which were found which has delayed this by a couple of days, but they are all fixed and it’s only going to be a few days now until our first game, Colour Name Quiz Advance, is released on the Google Play store.
We also now have a Google+ page, so for those of you who don’t have Facebook or Twitter but still want to keep up to date with the goings on here at the WotC, then follow us 🙂 Just click the Google+ banner above to be taken to our page.
And that brings me to the end of this post, more news as it happens, stay tuned 🙂
The updated version of PRT is now live on the Google Play Store.
There are no new features as such, mainly updates to the template files and bug fixes
PRT is a tool for converting pixel values into percentage values and back again.
You can download PRT for free from the Google Play Store by pressing the button below.
As the summer draws to a close, and the darker evenings start creeping in on us, Autumns brings with it a time of change. None more so here at the WotC. In light (no pun intended) of BNL’s success, and with our first game nearing completion (more news on this later in the post) thoughts have been turning to the future. Already there is a shiny new 8 core desktop PC waiting to be assembled to take on the role of main development PC, and there is talk of expanding our stable of test devices to include an iPhone 7+ and a Galaxy Note 7! We are also hoping to get a Mac and an iOS developer licence so we can finally start releasing on iPhones 😀
Best QR has been updated! As well as the usual DMGT improvements/bug fixes, we have added a very handy new ‘Share’ button when you encode/decode a QR. This allows you to send your image/text to any other app on your device which can make use of it! It makes it a lot easier to upload QR’s to cloud drives, or to use the decoded text in a word processor
The updated version of Percentage Resoltion Tool is currently undergoing the final stages of Beta testing. There are no new features, it’s purely bug fixes and template improvements
For those who didn’t know, PRT is tool which can convert pixel values to percentages and back, it’s very handy for AGK coders who work in the percentage system
BQR and PRT are both available to download, for free, from the Google Play Store
As I mentioned earlier in the post, we are only days away from fixing all the bugs in the beta test version of Colour Name Quiz Advance.
CNQA is our first game to be published. It’s a fairly straight forward quiz game with two types of question, two game modes and three levels of difficulty. There is also an abundance of trophies to collect and share with your facebook buddies
There will be more news on this as it happens
And that is the end of this post. All the latest news concerning upcoming and existing titles will be posted here, so keep checking back. Also please don’t forget to Like our page on Facebook!